“ Sifu’s difficulty is the vision of its developers!” – If every video game at launch lived up to the full “vision” of its developers, Cyberpunk 2077 wouldn’t have been released in the state that it did, Warzone wouldn’t be in the state that it’s in, and updates and patches would not be so commonplace in the industry. Obviously, these counter-arguments aren’t infallible, but there are some arguments repeated time and again that don’t add up. RELATED: Sifu Studio Confirms Post-Launch DLC, No Plans for Multiplayer Quick Analysis of Sifu Difficulty SpeechĪs arguments around this are likely to continue through Sifu‘s ongoing support, it seems wise to address some surrounding criticisms against difficulty in Sifu or video games at large. If players want a challenge, they have it in the base game if they want it even harder, they’ll have that option too but if they want it easier and more accessible, it’s something criticized. At the same time, Sifu also mentioned adding an even more difficult option-just like Metroid Dread did with Rookie and Dread Mode. Saying a game is challenging is one thing, but vehemently denying players easy mode is another. Again, this isn’t exact, but it is generous based on these numbers. Ultimately, using the 500,000 player number from before (that combines PS4, PS5, and PC-so this isn’t entirely reflective but should give a number higher than just the PlayStation network), the biggest number possible for those who have beaten the game at all on PlayStation is 15,000 (3% of 500,000). If that’s the case, the number of PlayStation players who have beaten the game would be higher than 3%. “Sifu is like 2-hours long,” says those who haven’t likely played it. This is interesting because of how much this contradicts the ongoing discourse around Sifu. Only 11% have defeated the third boss, Kurok, and the final two levels (fourth and fifth) have been cleared by 7% and 3%, respectively.įurthermore, the Platinum Trophy have been achieved by 0.3% of players, 1% have beaten it at age 50 or less, and 0.6% have beaten it at 25% of less. From there, it steeply declines-only 27% of folks have beaten the second boss of Sifu, Sean the Fighter. ![]() ![]() According to it, 97% of players have beaten the prologue and 80% of players have beaten the First Boss. Sifu‘s Trophy data, nearly a week in and gathered by PushSquare, highlights how many players received trophies for beating certain levels.
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